Software Programming And Computer Chess

The beginning of generation codes used to program computers, was called machine language or machine code, it is the only language a computer really understands. It is a sequence of 0s and 1s that the computer's controllers electrically interpret as instructions. The second generation of codes was called assembly language. assembly language turns the foreign language of 0s and 1s into human words like 'add'. Assembly language is always translated back into machine code by computer programs called assemblers.

The third generation of code, was called high level language or HLL, which has human sounding words as well as words put into sentences. In order for the computer to understand any HLL, a compiler interprets the high level language into either assembly language or machine code. All software programming languages need to be eventually translated into machine code for a computer to use the instructions they contain.

As the user you do not see the code used to create computer software programs. However, you do use the results and the end products of software programming which are soft programs that are easy to use by the consumer. Below is an article discussing the history of software programming of Computer Chess and the lives of the software programmer behind one of your favorite software programs.

Dr. Dietrich Prinz wrote the original computer chess program for a universal functioning computer. The program was released in November 1951. Previously, special purpose machines which were designed only for playing chess had been invented, but Prinz decided to invent a program that could be played on any general computer. Since computers of the 1950