Next Generation of Game Consoles Set to Shake up Gaming Industry
Next Generation of Game Consoles Set to Shake up Gaming Industry
As the Next Gaming Cycle Approaches; Developers, Publishers,
Peripheral and Hardware Manufacturers Set Sights on New
Opportunities.
By: Ann-Marie Fleming July 2005
As the gaming industry prepares for the launch of the next
generation of gaming consoles, discussions are heating up as to
the potential impacts that may ensue. Previous transitions have
revealed that entrance into the next gaming cycle often results
in higher costs, bigger budgets and larger production teams. As
the current gaming cycle comes to an end and the industry
prepares for the next generation, these impacts are believed to
reach new levels. As Glenn Entis, Electronic Arts' (EA) Vice
President and Chief Visual Officer explains, "It's a time of
potential dislocation because there is discontinuity. Costs
definitely go up because there is new technology and a lot of
new techniques involved. Part of the issue is that you have to
accelerate experience. Game teams now have to basically master
new techniques that they have never used before, things which by
definition we have no experience in, and that require a quick
time to market for each launch."
Companies that have learned from previous transitions adjust and
adapt to ensure that the next cycle proves beneficial. For many
this approach becomes one of safety, as developers and
publishers turn to genres, titles, themes, licensed products and
brands that have proven successful, many times avoiding new and
riskier directions. According to Philip Holt, Senior Vice
President of Product Development for THQ, "What it means is that
creative risks are minimized because of the dollar amounts
involved. People look to things that have worked and try to
offset some of the risks associated with increasing development
costs by trying to recreate that formula that has worked for
other people."
Confident that transitions are having a positive impact on the
industry is Kathy Vrabeck, President of Activision Publishing
who explains, "We always end up with greater household
penetration of video gaming systems than we did in the previous
cycle, so this is really good for the industry." Activision who
experienced great success during the last transition, attributes
their achievements to the Company's realization that the older
platforms stay around for a while and bring with them lower
development costs, reused technology, big brands and big sales,
which can be utilized to offset the investments being made in
the new technologies, according to Vrabeck. THQ believes their
broad portfolio will allow them to continue to do very well on
the PS2 as well as with their family oriented brands. "As price
points come down and a new part of the market enters the console
space at a sub $99 price point, a lot of our games are going to
sell very well" states Holt.
PC Industry:
Another trend associated with console transitions explains Kevin
Bachus, President and Chief Operating Officer, Infinium Labs,
"is that game publishers tend to gravitate towards the PC market
as a form of safe harbor while things are shaking up, because
there is not going to be enough of an installed base on the
consoles for the first year or so to support the kind of
investment that goes into that." Infinium has turned to the PC
arena to tap into the vast library of content available to fuel
their on-demand online game service and product called Phantom