Big Breakthrough Ideas
Creativity enables people to make breakthroughs in their
thinking and find better ways of working. According to Clive
Lewis at Illumine Training, it is precisely for these reasons
that trainers need to know how to stimulate creativity among
their participants.
If you are a trainer, you probably think of yourself as being
creative. But are you? Do you have the tools to help groups that
are stuck to gain fresh insights? Can you help individuals to
generate new workable solutions?
In this article I want to provide an insight into how trainers
can apply creative thinking when they find themselves working
with people who need to make breakthroughs - and specifically
what tools can help course participants to radically shift their
energy, understanding and output. Firstly, let us just agree
some of the territory for creativity. There is often a belief in
organisations that creativity is the preserve of a small group
of people in marketing or new product development. This isn't
so. Not only can everyone be creative, but creativity is a key
skill for people as they work with their customers, solve
problems and improve their personal effectiveness. For trainers,
whenever you are working to help people gain new insights or
work in new ways, creativity isn't just relevant - it is
essential.
Another misconception is that creativity takes time. This is
nonsense. People can get extremely creative in one minute, but
this ties into the blocks that people have about creativity.
People reject new ideas because they can't see how else things
would be done. They assume there is only one way of looking at a
problem and they accept beliefs, judgements and facts as real.
The joy of creative thinking is that it allows us to challenge
such 'fixedness' and generate new perspectives.
So, as trainers, how do we do this? Well here are a few
creativity tools on offer:
Edward De Bono's Six Thinking Hats is a powerful and time
efficient problem-solving technique, which is ideal for teams
that are stuck. In essence the whole group thinks about a
specific problem from six separate perspectives, which are
represented by six different colours. For example, 'white hat'
thinking is like a white page and helps people to look at their
problem from the perspective of 'what information do we need?'
It provides a neutral, information gathering perspective. 'Red
hat' thinking is where the team looks at the problem from what
they feel about it. 'Black hat' thinking gives the team
permission to be overtly critical about the issue. The beauty of
Six Thinking Hats is that it allows a team to have productive
discussions based on different perspectives. Instead of
adversarial thinking, it promotes co-operative exploration.
The use of metaphors is another great way for trainers to help
trainees develop new insights into difficult situations or
problems. The trainer might ask the group to compare the problem
they are grappling with to a symbolic metaphor and see how many
similarities they can find. For example, if a team is struggling
with meetings, the trainer could ask participants to find the
similarities between that problem and, say, 'having a bath'.
Answers might be - 'it's hard to get the temperature just
right', 'there's never enough time', 'it always spills over'
etc. This way, the team can speak about the issue in new ways
and generate new insights into their problem.
Situational or solution reversal is another technique which
trainers can use to help people overcome their blocks. So, for
example, participants are looking at the issue of the best way
to make a presentation. In this case the challenge could be
restated as 'how could you guarantee that your presentation
would make a negative impact on your client.' Giving people
permission to explore what doesn't work is extremely enlivening
and, more importantly, the resulting answers and ideas can be
reversed and examined when they are applied to the original
challenge.
There are also a number of useful checklist tools that trainers
can use to help delegates generate new ideas. The
SCAMMPERR acronym is one of these and it works as
follows:
Take a challenge and note what new ideas emerge when:
S. You substitute it - you see what else could be applied
in its place.
C. You combine it - you mix, blend or merge your
challenge in different ways.
A. You adopt it - you look at what else could be worthy
of emulating.
M. You modify - you look at what could be changed to give
it a new twist.
M. You magnify or minify it - looking at what could be
added or subtracted so that size, time, value or quantity is
increased.
P. You put it to other uses.
E. You eliminate it - looking at what could be removed or
reduced from the issue.
R. You reverse it and consider its opposites.
R. You rearrange it - looking at possible changes in
schedule, layout and pattern.
These are just a few of the tools available. However, the key
for trainers is to ensure that creative ideas are considered
properly. The easiest way to kill creativity and innovation is
to say about a new idea 'that will never work here' or to
evaluate it too quickly - in other words to allow black hat
thinking to dominate. In this respect, the issue of how to
harvest ideas is critical. Creative ideas may not arrive fully
formed - they may need shaping, strengthening, adapting and
testing. It is up to the trainer to establish the environment in
which such conversations and thinking can take place so that
real business benefit can be assured.
Ref: IT160106