Chess Secrets
THE mental development of the chess player is a gradual struggle
from a state of chaos to a clear conception of the game. The
period required for such development largely depends upon the
special gifts the learner may possess, but in the main the
question of methods predominates.
Most beginners do not troublevery much about any particular plan
in their study of chess, butas soon as they have learnt the
moves, rush into the turmoil ofpractical play. It is
self-evident that their prospects undersuch conditions cannot be
very bright. The play of a beginner is plan less, because he has
too many plans, and the capacity for subordinating all his
combinations to one leading idea is non-existent.
Yet it cannot be denied upon investigation that a certain kind
of method is to be found in the play of all beginners, and seems
to come to them quite naturally. At first the pawns are pushed
forward frantically, because there is no appreciation of the
power and value of the pieces. Conscious of the inferiority of
the pawns, the beginner does not conclude that it must be
advantageous to employ the greater power of the pieces, but is
chiefly concerned with attacking the opposing pieces with his
pawns in the hope of capturing them. His aim is not to develop
his own forces, but to weaken those of his opponent. His
combinations are made in the hope that his adversary may not see
through them, nor does he trouble much about his opponent's
intentions. When most of his pawns are gone, then only do his
pieces get their chance. He has a great liking for the Queen and
the Knight, the former because of her tremendous mobility, the
latter on account of his peculiar step, which seems particularly
adapted to take the enemy by surprise. When watching beginners
you will frequently observe numberless moves by a peripatetic
Queen, reckless incursions by a Knight into the enemy's camp,
and when the other pieces join in the fray, combination follows
combination in bewildering sequence and fantastic chaos.
Captures of pieces are planned, mating nets are woven, perhaps
with two pieces, against a King's position, where five pieces
are available for defense. This unsteadiness in the first
childish stages of development makes it very difficult for the
beginner to get a general view of the board. Yet the surprises
which each move brings afford him great enjoyment.
A few dozen such games are by no means wasted. After certain
particular dispositions of pieces have proved his undoing, the
beginner will develop the perception of threats. He sees dangers
one or two moves ahead, and thereby reaches the second stage in
his development.
His combinations will become more and more sound, he will learn
to value his forces more correctly, and therefore to husband his
pieces and even his pawns with greater care. In this second
stage his strength will increase steadily, but, and this is the
drawback, only as far as his power of combination is concerned.
Unless a player be exceptionally gifted, he will only learn
after years of practice, if at all, what may be termed
"positional play." For that, it is necessary to know how to open
a game so as to lay the foundation for a favorable middle game,
and how to treat a middle game, without losing sight of the
possibilities of the end-game. It is hopeless to try to memorize
the various openings which analysis have proved correct, for
this empirical method fails as soon as the opponent swerves from
the recognized lines of play. One must learn to recognize the
characteristics of sound play. They apply to all and any
position, and the underlying principles must be propounded in a
manner generally applicable. And this brings me to the substance
of my subject, round which I will endeavor to build up a system
compatible with common sense and logic.
Before I proceed to develop my theme, I shall set down a number
of elementary rules which will facilitate the understanding of
such simple combinations as occur at every step in chess.
If we ignore the comparatively small proportion of games in
which the mating of the opponent's King is accomplished on a
full board, we can describe a normal, average game of chess in
the following way. Both sides will employ their available forces
more or less advantageously to execute attacking and defensive
maneuvers which should gradually lead to exchanges. If one side
or the other emerges from the conflict with some material gain,
it will generally be possible to force a mate in the end-game,
whilst if both sides have succeeded by careful play to preserve
equality of material, a draw will generally ensue.
It will be found a little later that a single pawn may suffice,
with some few exceptions, to achieve a victory, and we shall
adopt the following leading principle for all combinations, viz.
loss of material must be avoided, even if only a pawn. It is a
good habit to look upon every pawn as a prospective Queen. This
has a sobering influence on premature and impetuous plans of
attack.
On the other hand, victory is often brought about by a timely
sacrifice of material.
But in such cases the sacrificing of material has its
compensation in some particular advantage of position. As
principles of position are difficult for beginners to grasp, I
propose to defer their consideration for the present and to
devote my attention first to such combinations as involve
questions of material. Let us master a simple device that makes
most combinations easy both for attack and defense. It amounts
merely to a matter of elementary arithmetic, and if the beginner
neglects it, he will soon be at a material disadvantage.