Why do rugby players scrum and maul at such different body
heights?
Scrums and mauls are the two great dominance contests within the
game of rugby. Marked superiority in either of these forms of
engagement can affect the morale of both teams in a way that a
corresponding supremacy at say the lineout does not.
Forward packs spend countless hours developing scrum technique
but very much less attention is given to the maul, particularly
in a defensive situation. Scrums are also elaborately structured
whereas mauls tend to be chaotic. To a large extent this is due
to the relative extent to which the two are regulated by the
Laws of Rugby. Law 20, relating to the scrum, comprises three
times as many pages as Law 17 pertaining to the maul.
Unlike the scrum, the Laws are largely silent on what players
can do in the maul. Within the maul itself the most relevant
clauses are that "Players joining a maul must have their heads
and shoulders no lower than their hips" (17.2 (a)); they "must
endeavour to stay on their feet" (17.2 (d)); and "A player must
not intentionally collapse a maul" (17.2 (e)). Thus there
remains considerable latitude for creativity.
One very marked difference between the two contests is that in
the scrum either pack, whether having the feed or not, has the
opportunity to establish dominance and drive the other pack
back. By contrast it is very rare in the maul for the side not
in possession to gain significant ground. This is largely due to
the fact that the team with the ball is able to surreptitiously
transfer the ball laterally from hand to hand so that the push
from their opponents bypasses the ball-carrier, allowing him to
be driven forward more or less unimpeded.
I believe that players can be trained to maul much more
effectively and the secret is body height. In a typical
situation where a maul forms the ball carrier stands upright,
making no attempt to crouch. A team mate may attempt to seal off
the ball with his shoulder at chest height of the ball-carrier.
The first opposing player binds on the ball-carrier at waist
height. None of these players would have their legs positioned
to exert an effective forward shove.
The body height adopted by the first players engaging from each
team usually defines the height of their side of the ensuing
maul. Subsequent players typically bind against the buttocks of
the players in front of them. Players arriving at a maul tend to
simply bend at the waist when joining the contest.
Compare the likely height of this maul with the body height of
the same players in a scrum situation. It can be confidently
anticipated that body heights would be at least 300mm lower in a
scrum than in a maul.
If the first defending player were to bind around the thighs of
his opponent rather than the waist, he would create a platform
for his team mates to bind at something close to scrummaging
height. Each of the players is then likely to have optimal hip
and knee joint angles for generating forward momentum. It might
even be advantageous for players to adopt the second-rower's
technique of binding between the thighs of the player in front,
whether team mate or foe. The one essential requirement is that
players packing low secure a very firm grip to avoid being
penalised for going to ground.
While front row players in the scrum are prohibited from
"lifting or forcing an opponent up" (20.8 (i)), there is no
corresponding restriction in relation to mauls. Although lifting
is treated as "dangerous play" in the scrum, it does not have
the same connotation in the maul where players are bound in an
unstructured way and not confined or compressed as in the scrum.
With his shoulder under his opponent's buttocks a player is
ideally placed to drive up, forcing the opponent to give ground.
While mauls are often formed in an unstructured way, many of
them emerge from static engagements such as the lineout or where
the ball is being contested after a tackle. In such a situation
a well-drilled team would have the opportunity to rapidly adopt
a pseudo-scrum formation and drive forward. Not only are they
likely to gain advantage in that particular maul, but the
practice of adopting biomechanically superior body positions
will undoubtedly be energy-conserving over the course of a game.