Malicious Advertising
Advertising is a necessary irritant in the world today. You
can't drive down the street without coming across an ad, either
a billboard suspended over a road or a large poster plastered
down the side of a bus. If you walk into a shopping centre it
doesn't matter where you look, you see an advertisement of some
kind. Even the tables in the food court now have ads embedded in
them, and on my last trip to Melbourne I noticed that they were
starting to embed flat screen TVs into the tables to deliver the
full commercial experience to your meal. If you jump on the
Internet you have to contend with pop-ups and banner ads, with
some advertising agents being ruthless enough to write malicious
code that embeds the ad into your computer so that you still
receive the pop-ups even when you're not at the original site.
In the past, pop-ups and banner ads have been easy enough to
avoid with the right software installed (incidentally, am I the
only one who finds pop-up ads that advertise pop-up blockers
tremendously amusing?) but now the software developers have
worked their way around that little problem. The solution was
simple; sell advertising space in your software, not just on
your web page.
As much as I like to complain about this new idea, it does come
with a significant upside. These days, not all Shareware
applications drop out after a limited period of use, nor do they
constantly remind you to register. Having ads in the software
provides the application developers with the necessary funding
to live but leaves the user free from having to pay to use the
software. It ends up being in the developer's best interest to
ensure that the user continues to use the software for as long
as possible, because that means an increased income. In my
opinion this was a brilliant idea, and I wholeheartedly
supported it until they started building unblockable pop-ups
into the software.
The gaming world is getting in on the act as well, which could
be both positive and negative. The Internet provides the
functionality for games to constantly update the virtual world
with new billboards, TV ads, clothing and so on, keeping the
content fresh and the ads current. From an advertising
standpoint it's an amazing idea, people are spending less and
less time watching TV and more and more time immersed in virtual
worlds. The interactive nature of the ads means that they will
remain in a player's mind for a lot longer than the TV ad break
that can be walked away from, flicked over or simply ignored.
The game developers on the other hand now have an added source
of income, meaning that they can take more risks without the
fear of losing money.
Advertising in games is not a new idea, the soft drink '7-Up'
created a game many years ago called 'Cool Spot', which had the
player controlling a red dot with sunglasses in his quest to
collect 7-Up logos. The game was remarkably solid, leaving the
players to enjoy the game while still getting its message
across. I played it a long time ago as a child, but I still
remember how much fun it was and exactly what product it was
pushing. Pepsi released a Playstation game called 'Pepsi Man'
that involved a blue and white striped super-hero running around
collecting cans of Pepsi. Red Bull got in on the game with
'Wipeout' featuring 'Red Bull' banners and a loading screen
bearing the phrase "Increase your reaction time with Red Bull".
'Worms 3D' featured Red Bull as a power up. 'Crazy Taxi' had
customers jump in the player's taxi and holler "Take me to KFC!"
or any of the numerous other licensed locations in the game.
'True Crime' had the characters dressed in 'Puma' attire, with
the main character changing his outfits several times throughout
the game. Until now I've always thought that the ads in games
were amusing and, so long as they didn't interfere with the
playing of the game, I was all for them. However, there are new
ideas afoot that seem set to change my mind.
The main problem I have with ads in games now is the same as my
issue with Pay TV. You're shelling out a lot of money for a
product (new games being sold for upwards of $50.00 U.S.) and
you're still getting ads. If developers are going to start
flooding my entertainment with advertising, I'd like to see a
significant drop in the price of games.
The other big issue is that of spyware. Until now, spyware has
been a hated part of existence. This malicious software digs its
way into your system and collects information about you: your
Internet surfing habits, the contents of your hard drive(s) and
even the unblocked ports available on your computer. This has
lead to the necessity of loading a system with anti-spyware
utilities to run alongside the pop-up killers, anti-virus
programs, firewalls, registry guards and whatever other
protective measures a paranoid PC user has to implement. Now
paradoxically, someone has had the 'fantastic' idea of building
spyware into software, and games in particular.
In the future the games that you've just paid such a high price
for will sit there monitoring you in the background, watching
your every virtual move. Then they can target ads that are more
likely to have an impact on you based on the contents of your
hard drive or your Internet surfing habits. The best part about
it is that as soon as you click 'I Agree' and install the
software, it becomes legitimate and you've agreed for them to
access information about you. Many software products already
feature clauses in their license agreements that have the user
permitting the developers to collect 'anonymous information in
order to provide the customer with a better experience'. The
other part of this that irks me is the fact that I'm going to
have to have my computer connected to the Internet and chew
through my download limit just to play a single-player game.
In the end, I suppose that there's no way to avoid advertising
in our current world. Having it implemented into software and
games was simply the next logical step. I suspect that I will be
looking to download the inevitable 'Ad Blocker' cracks that I
imagine will appear shortly after the wholesale introduction of
advertising into the gaming industry, but I do believe that with
appropriate tact and respect for privacy, advertising could turn
out to be a positive addition to the interactive experience.